More things might come soon but I *am* a bit busy, so we'll see. ![]() It's been an eternity but I added a small update to fix some compatibilities with MV. Yeah ok I know it's a big jump, but I've been working on it with collaboration from the Multiverse discord and have made several updates that you guys will appreciate! This should fix the bug where having multiple ship packs creates duplicates ingame. If not, please let me know!īeta 2 fixes some of the glaring issues with the program's loading mechanism, so hyperspace features should load into the editor appropriately instead of only saving, with the exception of A/B/C slot.īeta 3 contains a very small code fix to fix a significant bug that is due to hyperspace not being able to decide how to format ship packs :L. xml finally, however parsing that particular piece of data will take a little while!īecause of the way I made the program, it's *very* likely that Mac/Linux/32-bit Windows support is broken. Probably avoid using the layout B/C buttons: I figured out how to read the. If anyone has the knowhow to make a better version of this please let me know! My version is functional (I hope), but reeks of amateur code. Superliminal Finale Chapter 8 Wake Up Now we're thinking with perspective Superliminal takes a look at puzzle games, flips it on its head, and drops it right back onto you. ![]() I'm not the original developer of Superluminal, I simply used the source code you can find the original post here. These lists are up to date as of Multiverse 3.5.3 and EH chapter 2 0.9.1. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective. In the Resources folder, the Race List for Vanilla is used by default to use the other ones, simply rename one of them to "Race list.txt" (or create your own!). Simply download the zip and extract it to wherever you want it to live. ftl file with the ship, load those ships, and change things as necessary (particularly things like the blueprint name and crew limit). That being said, I'm a very inexperienced coder and there are almost guaranteed to be some bugs here and there, so please let me know if you come across one!īecause of the way it works, not only can you create new ship packs, but I think you can convert old ones too simply patch your game with the ship mods installed or use the built in mod manager to add a. It saves ships as ship packs and supports custom crew, among a few other misc changes. I went ahead and made a version of Superluminal 2 that works with FTL: Hyperspace (and its mods like Multiverse). Players need to change their perspective and think outside the box to wake up from the dream. Puzzles in this game give you a sense of the unexpected. Puzzles in this game give you a sense of the unexpected. Carrot Helper Offline Posted 2:36am 'Superliminal is a first-person puzzle game based on forced perspective and optical illusions. Buy it only on sale, for the full price of 20$ it's not really worth it.(I posted this is Mod Development since it's WIP, but it's (more or less) perfectly functional currently so I suppose this is a more appropriate place.) 'Superliminal is a first-person puzzle game based on forced perspective and optical illusions. To summarize this review, Superliminal is a fun game but the puzzles are not often the "main feature" as you spend more time walking around hallways. I must admit though, this game proves that humans are extremely predictable and it depends on it a lot of times, and I kept getting caught off guard and then was really surprised, that's a huge plus. I dislike the parts where hugging the walls was required to see if the walls aren't simply a fake illusion, as those didn't make good puzzles. The 8th and 9th chapter is a walking simulator, sorry. ![]() In the 'hidden' room at the end of the corridor, you will find your first blueprint. Use the cheese to create a bridge or a ramp to jump over this gap. The ideas are fantastic, but none of them reached their full potential and that's what hurts. When reaching the end of the first level, after arriving in the corridor after knocking over the panels with the cheese. ![]() I completed the game without looking up the solutions, it was fun, but the puzzles were far too simple and they kept repeating. Every "main" chapter (1-7) introduces its own gimmick to change the Basic mechanic a little. Every "main" chapter (1-7) introduces its own gimmick to change the Basic The game starts out really good, the puzzles are something new. The game starts out really good, the puzzles are something new.
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